Go all the way to the end, and then turn around to ride the last rail again. Drop down to the platform to another lower platform to get the sword.Īfter your first drone ride, you will get to an area with the rails that you can ride. The sword will behind some items towards the 12C ExitĪfter you fight robot enemies and wall jump to reach the area ahead. In the area with the platforms that are rotating, go to the end and climb the stairs. In the same mission, it will be before the first passage, behind the fan blades. Turn the crane off, and then jump to the platform opposite to the crane’s controls. Go to the area with the crane with the hook. The Sword will be behind yellow canisters Go to the area with the cranes and blue grappling points. The sword will be on the other side from the exit When you reach the end of this mission, look for a stop sign with some boxes around. Ghostrunner Sword Locations Guideīelow we have detailed all the Sword locations in the game. Getting all the Swords will get you the Fine addiction trophy/achievement. In total, there are 15 Swords that you can obtain from each of the missions in the game. There are several swords in each of the missions where you can pick them up and use them. An excellent original soundtrack by Daniel Deluxe accompanies all the action, making the futuristic city feel even more cyberpunk than it already does.This Ghostrunner Sword Locations Guide will show you where you can find all the Swords in the game. If you’re looking for what next gen might look like on PC, it is undoubtedly something like Ghostrunner. Playing on an RTX 2060 with DLSS (Nvidia’s impressive upscaling software) I ran the game at max settings at a solid 120 FPS and upwards. Ghostrunner is a visual treat that runs fantastically on my PC. I’m not sure if tweaking the sensitivity could have fixed the issue, but at the moment mouse and keyboard feels like the only way to get the most out of Ghostrunner’s fluid combat and traversal system. I’ve tried using my Xbox One gamepad a few times and just found it a lot more difficult to do what I wanted. I think it’s also worth noting that this is a game that really feels like it’s been built for mouse and keyboard, even though it’s coming out across PC, Xbox One, PS4 and Switch at the same time. Something akin to Celeste’s customisable physics would have made Ghostrunner a lot more accessible to a wider variety of ability levels. I’d have also liked to see more accessibility options around the platforming and combat. This could be especially frustrating during puzzles which include the colour yellow. Many puzzles throughout the game require colours to solve, but there aren’t any colour-blind options available. The only real problem I have with Ghostrunner in its current form is a major lack of accessibility options. ![]() For those looking for an extra challenge while traversing the city, there are numerous secrets to be found in hard to reach places rewarding players with collectibles, additional lore and skins for Ghostrunner’s sword. ![]() Fortunately, this rarely happened and never frequently enough to cause frustration. ![]() There are occasional issues with physics where Ghostrunner would suddenly jolt from a wall through no fault of my own. The freedom of movement mixed with the elevated sections of wall runs and grapple points almost feel like they should be in a cutscene, but they aren’t. Those aforementioned platforming sections really are very fun. At one point you unlock a force push ability which can deflect projectiles back at enemies, making you feel like Neo from the Matrix. ![]() Upgrades unlocked later in the game make your Ghostrunner even more formidable, improving on your arsenal and adding to it. Fortunately, the puzzles are never too difficult and usually just take a little tinkering before you solve them. These puzzle sections typically teach you how to use a new ability or progress the narrative, but they never take you away from the action for too long. There are also occasional puzzle sections which relate to upgrades and pickups. In one instance, I took down a group of enemies while wall-running and deflecting their bullets back at them. As you grow more confident with the game, I found myself relying less on bullet time and instead using acrobatic abilities to their full effect.
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